When it comes to Virtual Reality, most people relate this with science fiction movies such as “Minority Report”. But in reality, this technology has been a part of our daily lives. Aside from video games, Virtual Reality is also used in education, medicine, and other industries. But what is Virtual Reality exactly?
What is Virtual Reality?
By using specific types of headsets for helmets, Virtual Reality creates a simulation of different environments where the users will be immersed into. In this computer-generated environment, you will see some objects and scenes that seem so real and you will instantly get immersed in these surroundings. This environment can be accessed by using a unique device referred to as a Virtual Reality headset or helmet. By using VR headsets, it allows you to immerse yourself into a video game as if you are one of the characters. Aside from this, a VR also allows you to do other things such as improving the quality of sports performance or knowing how to execute a heart surgery.
Even though this concept seems to be very futuristic, it is not originally new than what you might think. The fact is, most people think that the first Virtual Reality device was known as Sensorama, a device that comes with a built-in seat and allows you to see 3D movies. To make the experience more real, vibrations are generated and odors are released. This invention was first launched way back in the mid-1950s. Throughout the years, it was followed by subsequent software and technological developments, which resulted in advancements both in the interface design and devices. Another technology that has reshaped the industries is the Artificial Intelligence Of Things (Aiot).
What are the Major Applications of Virtual Reality?
Today, there are various sectors that are making use of Virtual Reality. This includes architecture, education, culture, medicine, and other industries that have already taken advantage of this remarkable technology. From dissecting muscles to guiding museum visits, Virtual Reality allows us to go beyond those things that are unimaginable.
If you have a virtual reality headset and an iPhone, then you can take advantage of the several VR apps that can work with any Apple smartphone. But take note that some of these games and VR apps perform better if you have the fastest and the latest iPhones. The most important thing is that you should secure activities on iPhone with a VPN.
How Does Virtual Reality Differ From Augmented Reality
Despite the fact that Virtual Reality was invented several years ago, a lot of people are still not familiar with this technology. That is why it is not surprising that some people interchange Virtual Reality with Augmented Reality. But how does Augmented Reality work?
The only difference is that Virtual Reality creates a world wherein you can immerse yourself into by using a special type of headset or helmet. It is completely immersive and everything that you see plays an important role in the environment. These objects and scenes are artificially created using sounds, images, and others. While in augmented reality (AR), reality is used as the framework in the images, objects, and other things that are placed on it. This includes all the things that you see in the real environment. In other words, it may not be necessary that you have to wear a headset. One of the most mainstream and apparent examples of this technology is Pokémon Go.
Nevertheless, it also allows you to combine both realities, also known as mixed reality. This can be made possible through this hybrid technology. For instance, to see virtual objects in the actual world and create an experience wherein the digital and the physical are practically alike.
What is the Future of Virtual Reality?
Among the different technologies, Virtual Reality has the greatest potential for growth. Based on the latest forecast, your investment in AR and VR can multiply in numerous folds throughout the years. Today, the market is looking for applications that are more affordable to users and can go beyond marketing, tourism, entertainment, and more. There should also be an improvement in virtual interfaces to prevent any defects like clipping. Additionally, the effects of VR on people should be minimized, for instance, motion sickness.
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