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Evergrace

Evergrace

Two intertwined heroes explore a cursed kingdom in FromSoftware’s strange, atmospheric action RPG built around equipment-driven character growth and experimentation.

Our Score
2.8 2.8 / 5
Reader Rating
3.1 Rate this game (27)

Evergrace is a single-player action RPG developed by FromSoftware for the PlayStation 2, arriving during the console’s earliest months. Its adventure follows Darius and Sharline, two playable heroes whose separate journeys gradually reveal the history of a vanished kingdom and the mysterious Crests associated with its destruction. Players explore compact fantasy environments, fight enemies through real-time melee combat and improve their abilities primarily by discovering, equipping and enhancing weapons, armour and clothing.

What makes Evergrace unusual is how visibly equipment changes each character and directly influences combat statistics. Players can switch between the two protagonists at save points, allowing both sides of the story to develop in parallel. The combat and level design are noticeably primitive today, but fans continue to appreciate the game’s dreamlike atmosphere, unconventional progression and remarkably experimental Kota Hoshino soundtrack. It is less polished than FromSoftware’s later work, yet its strange ideas make it an interesting piece of the studio’s early action-RPG history.

Frequently Asked Questions

What type of game is Evergrace?

Evergrace is a single-player action RPG featuring real-time combat, equipment-based progression and two interconnected playable characters.

Who developed Evergrace?

Evergrace was developed by FromSoftware, the Japanese studio later known for the Dark Souls, Bloodborne and Elden Ring games.

What platform was Evergrace released on?

Evergrace was officially released for PlayStation 2.

Does Evergrace have two playable characters?

Yes, players follow separate adventures featuring Darius and Sharline and can switch between them at save points.

2.8

Overall Score

2.8 / 5 via Category Average

Story
3
Gameplay
3
Graphics
2.5
Sound
4
Performance
2.5
Controls
2.5
Replay Value
2

Pros

  • Distinctive equipment-based character progression
  • Two playable heroes with separate storylines
  • Equipment visibly changes character appearance
  • Unusually atmospheric fantasy setting
  • Memorable experimental soundtrack
  • Interesting early example of FromSoftware’s action-RPG design
  • Multiple weapon and armour combinations

Cons

  • Repetitive and shallow combat
  • Dated character models and environments
  • Small, mostly linear areas
  • Occasional slowdown and delayed battle responses
  • Confusing storytelling and localisation
  • Limited enemy variety and weak artificial intelligence
  • Awkward controls by modern standards

Worth Playing in 2026 for FromSoftware Historians?

Evergrace is best suited to dedicated FromSoftware followers, collectors of early PlayStation 2 games and players who enjoy unusual action RPGs despite substantial mechanical roughness. Its strongest qualities are its unsettling atmosphere, visible equipment system, two-protagonist structure and Kota Hoshino’s extraordinary soundtrack. These elements give the game a personality that many technically superior RPGs lack. However, players expecting combat comparable to Dark Souls, modern exploration or polished storytelling should skip it. Battles are repetitive, enemy behaviour is predictable, environments are constrained and movement can feel stiff. Its visual presentation was already considered dated by some contemporary reviewers, and time has made those shortcomings more obvious. Battle slowdown and sluggish responses can also affect the original PlayStation 2 experience. Playing both Darius and Sharline provides some replay value because their routes contain different characters, techniques and narrative material. Even so, Evergrace is relatively limited compared with larger role-playing games. It is difficult to recommend at high second-hand prices, but it remains worthwhile as a historical curiosity or atmospheric cult RPG. The final recommendation is to try it only when you value experimentation and FromSoftware history more than refined combat and modern convenience.

Final Score: 2.8 / 5

Release Date
2000-04-27
Director
Yuzo Kojima
Producer
Masanori Takeuchi
Writer
Masanori Takeuchi
Music
Kota Hoshino
Studio
FromSoftware, Inc.
Production Company
FromSoftware (Japan); Agetec (North America); Ubisoft and Crave Entertainment (PAL regions)
Platform
Language
,
Country
Age Rating

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