Basic Rules in Playing Spades
If you’re looking for a new pastime to play with your family and friends, spades is a good choice. Of course, there are many other card games to choose from, like those available at Anytime Games. But spades is a wholesome card game that you and your family can enjoy during your spare time. It also helps players recover from certain health conditions.
Let’s discuss the most common terms you need to know when playing spades:
Bid. Guess the number of tricks you need to win. Players in pairs bid without saying a word to each other, and their bids are added together. The result will be added to the final score for every deal.
Deal. Deal refers to two things: distributing the cards and a round. Playing the cards you received in one distribution is considered playing a round.
Kitty. Extra cards.
Suit. Cards with the same symbol. “Follow suit” means to play a card similar to the one already played.
Trick. Cards dealt by all players during a turn or play. It also refers to the movements of hands.
Trump. A card or suit which has more trick power than the plain suit. Also means the highest card dealt.
The game’s objective is to match or go beyond the tricks you bid. For instance, if you bid eight, you have to win eight tricks or at least close to it.
How to deal
Cut the deck and begin drawing cards. The first dealer is the player who drew the highest card. The second dealer is the one next to him in the clockwise position. Start with a 52-card deck and divide it evenly among all participants, face down. When you have all of your cards (13 cards each for four players), sort them into suits and values. Don’t let others see your cards.
Bidding and scoring
Every player must bid on how many tricks they believe they will win. You can’t bid “zero” and pass at the same time. Your bids are combined with those of your partner. Whenever you win a trick, you can collect the set of cards and set them aside. You and your partner count how many tricks you’ve won together when the deal is completed.
Suppose you bid for 7 tricks and won 8. Then, you’ll receive 10 points for the first seven tricks and an extra point for the eighth trick (known as an “overtrick.”) You will earn 0 points if you don’t meet your bid (for example, if you bid to win seven tricks but only win six).
When a player bids Nil (zero), he declares that he will not win any tricks. His partnership will receive a 100-point bonus if he succeeds. If he wins one or more tricks, his team loses 100 points.
If a player bids Nil and his partner bids a number, his partner is still required to win that number of tricks.
For example, Joe bids 4, and his companion, Russ, bids Nil. Russ will play cautiously to avoid winning any tricks. Joe, on the other hand, must win at least four tricks.
Bidding Nil with a partner is legal. The partnership receives a 200-point bonus if both partners succeed. If both partners fail, the team will be penalized 200 points. If one partner succeeds while the other fails, the reward and punishment cancel each other out, leaving you with no points. Needless to say, teamwork is crucial in this game.
Before looking at his cards, a player may bid Double Nil (or Blind Nil). The player examines his cards after bidding Double Nil and trades three cards with his partner. His partnership will receive a 200-point bonus if he succeeds. If he fails, his team will be docked 200 points.
A “bag” is used in some games. You gain a “bag” for each overtrick (or additional trick over what you might win). Once you collect ten bags, you lose 100 points. Because of this, you want to stick as close to your original bid as possible.
The player to the left of the dealer is the first to play. He can’t lead with a spade unless his entire hand is made up of spades. Spades may never be shown until the suit is “broken” unless a player has no other choice.
The game proceeds in a clockwise direction. Each player must play the same suit as the one led as much as possible.
The player who played the highest ranked wins the trick in most cases. If one or more players played spades, the player who played the highest rank of spades wins the trick.
The winning player places the trick in front when a trick is won. Then, the number of tricks won by each player will be counted.